Poser and Daz Studio Horses

[caption id="attachment_3007" align="aligncenter" width="300"]Poser and Daz Studio Horses 3d renders Poser and Daz Studio Horses[/caption]

News, tutorials free downloads and premium content for the various Poser and Daz Studio horses

3d Horse model evolution for Poser & Daz studio

The 3d digital horse models for Poser and Daz Studio

There have been many different 3d horse models over the years (since 1999) that I have been using Poser. In terms of realism and posability they have come a long way yet some of the older models still have a place in your runtime. This is a series of articles discussing all of the ones that I have owned and their pros and cons from the old P4 horse to the Hivewire 3d Horse.

Hivewire Horse remap. HW3d horse on left. Millennium Horse on Right both using same texture map on body.

Hivewire Horse Remap to Take Millennium Horse Textures

Remapping the gorgeous Hivewire 3d horse to the Millennium horse UVs so I can use my own textures.

A little bit if time on my hands and I had been really missing being able to use my huge library of textures that I’ve created over the years so instead of retrofitting around 60 textures I thought it would be quicker to remap the HWHorse obj UVs instead.

DHorse2 Pony Character Morph

I’ve hit a problem with my mane figure for the Daz Horse 2 model in that when loaded in a scene you can only select it from the scene panel in Daz Studio, I had thought that I had hit a bug in Daz Studio but it doesn’t look as though anything else is effected 🙁

All fixed!

Well I figured out how to fix my previous mistake with my custom mane model for the Daz Horse 2 3d figure and then I decided to make a morph to temporarily fix the bending problem until I work out how to use Daz Studio’s rigging.

Fixing the broken geometry

At first I thought I’d lost around 8 hours worth of work with the mesh breaking on my object but luckily I had saved the base figure under a different name a couple of days previously so opened up the broken figure in NotePad++ (please note I always save my work uncompressed so that I can edit it if needed in a text editor) and searched for the .dsf file in it so that I could find it’s location. I then opened the dsf file folder up in windows explorer and changed the file extension to .dsfbak.

Banging head on keyboard….

Sometimes I wonder why I just can’t accept things as they are and move on to the next project. Instead I’m a tinkerer who is never happy if there is the possibility of improving one of my creations…

Over the years I’ve created quite a few personal figures with Poser’s built in tools and am quite happy with editing the figure rigging and adding things like ghost bones although I’m no way near being a guru i manage to muddle along.

Well since last night I’ve been working on my mane for the Daz Horse 2 model, making some more morphs and editing the groups to help it to conform better when the horses neck bends, learning as I go. This morning I had the idea of making ghost bones for movement and so opened up the property editor and found out how to create a bone quite easily but could not figure out how to make it effect the forelock area that I was trying to make it bend.

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