One thing I’ve found lacking in the new Daz Horse 2 (DHorse2) is the included mane and to a lesser extent the tail so I’ve been using Hexagon (still free over at Daz for the moment!) to make a new set, starting with the mane.
So far I’ve built and conformed the base mane, that was a bit of a learning curve as I’ve never rigged anything in Daz Studio before but it was quite painless and I am now working on morphs for it. The UV mapping has vertical planes taking up the whole length of the map so that all of the textures can if wanted be used on the default DH2 tail, although the transparency maps wont work.
At this point in time I’m not sure whether I’m going to keep it as is or to remove the forelocks and to make them as separate conforming figure. My idea is to have a single layered mane with lots of shaping and movement morphs that can be layered to get the desired effect. I intend on making offset morphs so that the polygons aren’t merging in the renders.
I have also made a left and right hair strands figure but am not sure yet if I will include it. The left side strands can be seen in the image below.
This is what I’ve got so far: