Ladyfyre Graphics CG

my digital doodles with Poser and Daz|Studio

  
  

Category Archives: Horses

New texture WIP for Hivewire3d Horse

New Texture for Hivewire 3d Horse Harry (WIP)

New Texture for Hivewire 3d Horse Harry I love working with this horse model, it poses amazingly and the way the mane and tail work with the model is sheer genius. On all of these renders I am only using read more

Carrara 8.0 & Dynamic Hair Mil Horse

My Millennium Horse Dynamic Hair Project Well today it’s been back to an old project for me as I needed to render a horse with realistic hair in Carrara. I worked on this a few years ago using the Millennium read more

Mane for Daz Horse 2 Now Free Download

Long wavy mane for the Daz Horse 2 free download

The conforming mane figure that I made in Hexagon for the Daz Horse 2 is now available as a freebie download here in my shop. I have also been working on DSON companion files for it so that it can be used in read more

DHorse2 Pony Character Morph

I’ve hit a problem with my mane figure for the Daz Horse 2 model in that when loaded in a scene you can only select it from the scene panel in Daz Studio, I had thought that I had hit a bug in Daz Studio but it doesn’t look as though anything else is effected 🙁

All fixed!

Well I figured out how to fix my previous mistake with my custom mane model for the Daz Horse 2 3d figure and then I decided to make a morph to temporarily fix the bending problem until I work out how to use Daz Studio’s rigging.

Fixing the broken geometry

At first I thought I’d lost around 8 hours worth of work with the mesh breaking on my object but luckily I had saved the base figure under a different name a couple of days previously so opened up the broken figure in NotePad++ (please note I always save my work uncompressed so that I can edit it if needed in a text editor) and searched for the .dsf file in it so that I could find it’s location. I then opened the dsf file folder up in windows explorer and changed the file extension to .dsfbak.

Banging head on keyboard….

Sometimes I wonder why I just can’t accept things as they are and move on to the next project. Instead I’m a tinkerer who is never happy if there is the possibility of improving one of my creations…

Over the years I’ve created quite a few personal figures with Poser’s built in tools and am quite happy with editing the figure rigging and adding things like ghost bones although I’m no way near being a guru i manage to muddle along.

Well since last night I’ve been working on my mane for the Daz Horse 2 model, making some more morphs and editing the groups to help it to conform better when the horses neck bends, learning as I go. This morning I had the idea of making ghost bones for movement and so opened up the property editor and found out how to create a bone quite easily but could not figure out how to make it effect the forelock area that I was trying to make it bend.

Daz Horse 2 in Vue Render Test

Daz Horse 2 rendered in Vue - my own texture work

Just a very quick post to report that after exporting the Daz Horse 2 model from Studio to obj format with the texture maps that it imported smoothly into Vue and rendered beautifuly 🙂 As you can see from the gaps in read more

Making a new mane for the Daz Horse 2

free mane for Daz Horse 2 (DH2) 3d horse model

Well I’ve shelved my Daz Horse 2 MilHorse uv project as CauriB over on the Daz3d forum has released her project for free download including the remap to the MilHorse. One thing I’ve found lacking in the new Daz Horse read more

Remapping the Daz Horse 2

Daz Horse 2 new improved mane model

Whilst I love the idea of the new mapping on the DHorse2 with it’s large separate head map for super detailed textures, I have so many of my own custom made photoreal textures for the MIlHorse that I was gutted at the thought of not being able to use them with the new horse model.

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