3d Modeling

3d Modeling in Daz Hexagon

I use Daz Hexagon, Cinema 4d and occasionally Carrara to create my 3d models before importing them into Poser or Daz Studio for any rigging work. Next job is the texturing which I mainly use Photoshop for.

All fixed!

Well I figured out how to fix my previous mistake with my custom mane model for the Daz Horse 2 3d figure and then I decided to make a morph to temporarily fix the bending problem until I work out how to use Daz Studio’s rigging.

Fixing the broken geometry

At first I thought I’d lost around 8 hours worth of work with the mesh breaking on my object but luckily I had saved the base figure under a different name a couple of days previously so opened up the broken figure in NotePad++ (please note I always save my work uncompressed so that I can edit it if needed in a text editor) and searched for the .dsf file in it so that I could find it’s location. I then opened the dsf file folder up in windows explorer and changed the file extension to .dsfbak.

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